Striker's Battlegear is a new Division 2 Warlords of Draenor Gear Set which arrived with Title Update 8 making come back from original The Division game. alle builds haben einen buff bekommen pred nomad usw. warum gibt es bei striker kein buff das wenn sie rouge sind nicht die bots anschiessen können um ihre. Striker, Nomad, Tactician or Sentry, which of the new Gear Sets from 'Incursions' will best fit your play style?
The Division: Classified Stürmer in 1.8 – So bastelt ihr ein Top-Setclassified gear icon Striker Gloves. Critical Hit Chance (6%). Assault Rifle Damage (12%). Health on Kill (5%). Striker, Nomad, Tactician or Sentry, which of the new Gear Sets from 'Incursions' will best fit your play style? Striker's Battlegear is a new Division 2 Warlords of Draenor Gear Set which arrived with Title Update 8 making come back from original The Division game.
The Division Striker Navigation menu VideoThe Division - My Solo Player PvP Striker Build - Patch 1.8
Quick vid to show how the mp7 stacks up I've tried two AR's , shotgun but the mp7 just hits home for me This vid is trimmed, ignore the other one Thanks Jaypeg.
Will try this build. Last edited by a moderator: Oct 16, Similar threads. The Division 2 General Discussion.
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As of January , the U. The Strykers will also be the first to receive ECPs to handle the upgrades better than the previous three brigade vehicles, which increased weight, decreased mobility, and added a power burden; previous DVH-upgraded Strykers will get ECP enhancements when funding is available.
This is in response to a capability gap identified in Europe against Russian unmanned aerial vehicles UAVs. With the previous focus on fighting in the Middle East, the U.
Army had neglected SHORAD capabilities and in future conflicts it is feared they would not be able to rely on air dominance to counter enemy aircraft.
The first unit to be equipped with them will be the 4th Battalion, 5th Air Defense Artillery Regiment. The Army planned to select the weapons configuration to be fitted onto the vehicle by late The Army chose DRS because of the flexibility of the reconfigurable turret to allow for growth opportunities and alternate weapon options, it posed less intrusion to the existing vehicle platform, as they have a desire to keep the Stryker as common across the fleet as possible, and it provided increased protection as the crew can reload ammunition under armor.
The vehicle comes in several variants with a common engine, transmission, hydraulics, wheels, tires, differentials and transfer case. The medical vehicle also has a higher-capacity generator.
For its powerpack the Stryker uses a Caterpillar diesel engine common in U. Army medium-lift trucks, eliminating additional training for maintenance crews and allowing the use of common parts.
Designers strove to ease the maintainer's job, equipping most cables, hoses, and mechanical systems with quick-disconnecting mechanisms.
The engine and transmission can be removed and reinstalled in approximately two hours, allowing repairs to the turbocharger and many other components to be done outside the vehicle.
Extensive computer support helps soldiers fight the enemy while reducing friendly fire incidents. Each vehicle can track friendly vehicles in the field as well as detected enemies.
The driver and the vehicle commander who also serves as the gunner have periscopes that allow them to see outside the vehicle without exposing themselves to outside dangers.
The vehicle commander also has access to a day-night thermal imaging camera which allows the vehicle commander to see what the driver sees.
The vehicle commander has almost a degree field of vision; the driver, a little more than 90 degrees. Soldiers can practice training with the vehicles from computer training modules inside the vehicle.
This capability allows the vehicle to warn dismounted soldiers of threats which lie beyond the range of their night vision sights. The Stryker's hull is constructed from high-hardness steel which offers a basic level of protection against Army officials determined that this was due to changes in the composition and size of the panels introduced by their manufacturer, IBD Deisenroth.
In addition to the integral ceramic armor, optional packages have been developed. These include slat armor  and Stryker reactive armor tiles SRAT for protection against rocket propelled grenades and other projectiles, the hull protection kit HPK , armored skirts for additional protection against improvised explosive devices, and a ballistic shield to protect the commander's hatch.
The Army began sending reactive armor tiles to Strykers in Iraq in , as well as tiles for Abrams tanks and Bradley Fighting Vehicles. Tiles have to be specifically crafted for each vehicle type they are fitted to.
Insurgents attempted to counter reactive armor by having teams fire multiple RPGs at once, but at close range these groups could be engaged and broken up.
Reactive armor can be defeated by tandem-charge weapons like the RPG or by explosively formed penetrators , although the Bradley's tiles can withstand EFPs.
The additional weight of the two systems is comparable, but reactive armor tiles offer greater vehicle stability and maneuverability and "assured" rather than "statistical" protection.
The Stryker also incorporates an automatic fire-extinguishing system with sensors in the engine and troop compartments that activate one or more halon fire bottles, which can also be activated by the driver, externally mounted fuel tanks, and a CBRN Chemical, Biological, Radiological, Nuclear Warfare system which will keep the crew compartment airtight and positively pressurized.
Reports from military personnel and analysts state that the Stryker is superior to other light military vehicles regarding survivability against IEDs improvised explosive devices.
In spring , a Stryker regiment deployed to Europe with the Saab mobile camouflage system MCS , which both changes its physical appearance to better blend into the environment and incorporates properties that improve signature management against long-wave and mid-wave thermal sensors, near-wave and short-wave infrared, and radar.
Further tests will influence the Army to decide whether to pursue acquiring the camouflage system through a program of record.
With the exception of some specialized variants, the primary armament of the Stryker is a Protector M Remote Weapon Station with.
The choice of armament was driven by many factors. The US Army wanted a vehicle that could rapidly transport and protect infantry to and around battlefields.
The Army is considering the capability and if selected could be rapidly fielded within two years. In August , 86 Strykers began fielding with a CROWS turret adapted to be able to fit a Javelin anti-tank missile tube, allowing the vehicle to fire the weapon instead of needing dismounted troops to use it.
While the Stryker MGS gives medium brigades heavy firepower, the baseline infantry carrier vehicle has a light armament.
The cannon would give greater firepower without needing to add a turret. It can be loaded from inside the vehicle, but does eliminate one of the four roof hatches.
The cannon showed increased lethality and accuracy over the standard 0. Up-gunning Stryker vehicles give infantrymen greater fire superiority to end firefights quicker.
Army leaders were impressed with the demonstration and are looking to advance the proposal and add the system onto vehicles in service.
The cannons are meant to increase the ICV's lethality against other light armor vehicles while preserving its wheeled mobility advantages.
Reviews of the effectiveness of these new turrets in Stryker companies will inform decisions regarding the upgrade of more Strykers across the nine Stryker Brigades.
One of the key objectives outlined as part of the army transformation plan was the ability to deploy a brigade anywhere in the world within 96 hours, a division in hours, and five divisions within 30 days.
Operational mobility requirements dictated that the vehicle be transportable by C aircraft and that it would be able to roll-off manned and ready to fight.
The Stryker's suitability for C transport has led to criticism that the aircraft's range may not meet the 1,mile goal. The aircraft's range depends on variables such as the C variant and conditions at the departure airport.
In addition, the slat armor , when installed, makes the vehicle too large to fit on a C, but RPG protection was not a requirement for C transport.
The Stryker is too heavy 19—26 tons, depending on variant and add-on features to be lifted by existing helicopters.
This testing started with a series of foot drop tests, followed by the US Air Force successfully airdropping an up-weighted Stryker Engineering Support Vehicle from a C As of work continues in this area with the capability assumed for the Unified Quest war game.
Survivability click to expand. The maximum amount of health this build will have when fully optimized. Health on Kill is a percent of the health you get back when killing an enemy.
Comments 1. Adrenaline Medkit now heals over 10 seconds and will not stop healing when taking damage. Precision Headshot a hostile to pulse them for 10 seconds.
Repo Reaper Kill a hostile with the sidearm to receive 30 rounds for your primary weapon. Pulse Sends out a recon pulse that marks allies and hostile through walls and covers.
Recon Pack The pulse has an increase range and is capable of locating nearby loot containers. Scrambler The pulse protects the user and all allies from hostile pulse scans.
Tactical Scanner Damage is increase when attacking any hostile identified by the scan. First Aid Heals all allies within a small radius. Defibrillator Applies instant healing follow by a heal over time.
Overdose The device heals targets more effeciently, and may even extend the target's health beyond its normal rating.
Booster Shot Temporarily increases damage and damage resistance for the affected targets in addition to the normal healing effect.
Support Station Drops a station that heals allies and can be used to revive downed allies. Life Support Drops a revival station that automatically revives any allies who are downed within in the affected area.
Immunizer Drops a recovery station that removes status effects and makes allies immune while in the affected area. Ammo Cache While close to the device, Allies regain their ammo as they reload, and skill cooldown recovery is faster.
Sticky Bomb Fires a bomb that sticks to most surfaces and explodes when detonated remotely. BFB Increases the damage and readius of the explosion and may cause targets to bleed.
Flashbang The bomb explodes with a non lethal effect that blinds all targets in range. Disruptor The explosive is replaces with an EMP alternative, causing Disrupt effects to all targets in the area.
Turret Deploys a stationary turret that attacks nearby hostiles until it is destroyed or its battery runs out.
Active Sensor Increases the turret's damage and pulses attacked targets, making them visible to all allies.
Dragonbreath The turret has a reduced range but shoots a column of fire. Zapper The turret shoots electrical darts that shock the target.
Seeker Mine Releases an automated mine that seeks out hostile targets before exploding on proximity.
Airburst Upon impact, the mine is launched in the air and releases a cluster of small incendiary explosives. Gas Charge Upon impact, the mine moves between multiple targets and releases a cloud of gas.
Cluster The mine seperates into smaller mines that seek out multiple targets simultaneously. Ballistic Shield Equips a portable Ballistic Shield that absorbs damage.
Reactive Targeting Equips a stronger and lighter shield that pulses hostiles who shoot at it. Assault Shield Equips a shield that grants the user's weapon increased damage, knockback, accuracy and faster reload speed.
Kinetic Breaker Grants the user a small portion of incoming damage as healing. Smart Cover Reinforces a cover, increasing weapon performance and damage mitigation for all allies behind it.
Trapper Allies in the affected area are buffed, while enemies are debuffed for the same amounts. Recharger Allies using a reinforced cover slowly recover their health and get their skill cooldowns decreased.
Why need air support when you can use this mod and go on the offensive. The Bombardier Drone's indicator lights are a light red, and the explosives are contained in a holder at the bottom of the drone.
This supportive drone repairs armor over time. You can choose whether you want it to fly next to you and passively repair your armor, or choose a friendly target whose armor needs repairing, including other damaged skills.
The Fixer Drone's indicator lights are bright green, and a special feeder is attached to the bottom of the drone via an extension. Built for intel, this utility drone flies to maximum elevation at a location of your choosing and spots all hostiles within a certain radius, effectively highlighting their location.
While deployed, it gives you and your party continuous information about the position of the enemies within your area. It acts very similar to Pulse.Concealment Allies using a reinforced cover are hidden from hostile pulses and have reduced threat. The power to shape this community is in your hands. While Etzt Spielen to the device, Allies regain their ammo as they reload, and skill cooldown recovery is faster. This bonus only applies to Eir. Tactical Scanner Damage is increase when attacking any hostile identified by the scan.