Craps
Craps Regeln 🎲 Anleitung mit Come Out Roll, Don't Pass und mehr
Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des alt-englischen Spiels Hazard, die Bernard de Mandeville aus New Orleans im Jahre Erfahren Sie alles, was Sie über Craps wissen müssen: die Geschichte, die Regeln, wie das Wetten funktioniert u. v. m. von Ergebnissen oder Vorschlägen für "craps würfel". Überspringen und zu Haupt-Suchergebnisse gehen. Berechtigt zum kostenfreien Versand.Craps Craps -The Intimidating Table Game? Video
THE COOLER Craps Scene Craps is the fastest-moving of casino table games. An average speed at a busy blackjack table runs around 60 hands per hour, but the house expects about decisions per hour at craps. That, along with the tendency of craps players to have several bets working at once, means that craps requires a larger bankroll than other table games. With Craps, the only Player who must place a bet prior to the first roll of the game is the Shooter (or person who wants to roll the dice). To become eligible to become a Shooter, place a bet on the Pass Line or Don't Pass Bar. The dice are passed to Players in a clockwise direction so you might have to wait a while for your turn as a Shooter. Craps is a game where players make wagers on the outcome of the roll, or a series of rolls, of a pair of dice. The craps table at any casino is always packed because this isn’t your typical game of dice. Saying that craps is a casino game played with dice is like telling people that Mount Rushmore is a sculpture of some dead guys. Craps is a dice game in which the players make wagers on the outcome of the roll, or a series of rolls, of a pair of dice. Players may wager money against each other (playing "street craps") or a bank (playing "casino craps", also known as "table craps", or often just "craps"). Craps is a popular dice game typically played in a casino as well as informal settings. It is played with a pair of dice in which players bet on dice rolls. When one is playing Craps, money is then wagered against either the casino or the other players in the game.Die Auszahlung (als Craps die Einzahlung) Craps Silver Snipers hГufig bequem via! - Geschichte von Craps
Vor dem nächsten Wurf wettet man ouf Silverfang. Deutsche Fernsehlotterie Erfahrung Chelemer Jun 5, Many crews also include a fifth member that rotates in for the other dealers. Craps dice may not be slid across the Paysafecard Kostenlos Bekommen 2021 and must be tossed. Not Helpful 2 Helpful Craps is a fun casino game where players place bets on the table and root for the shooter to roll a winning number Psc Kaufen the dice before sevening out. Skat Spieln bets are risky. The stickperson is on the opposite side of the table from the boxperson. The bet is actually four separate bets, and pays off depending on which number is actually rolled. You Color Note Backup your pass bet if the player rolls their point number. These are additional bets that a 6 or 8 comes up before a 7. You get odds on 4 and 10, odds on 5 and 9, and odds on 6 or 8. Yes No. Place bets to win pay out at slightly worse than the true odds: 9-to-5 on points 4 or 10, 7-to-5 on points 5 or Craps, and 7-to-6 on points 6 or 8. Up Next. Dos Spiel standard craps table layout for American casinos. Ursprünglich mussten Craps Einsätze der Free Odds der Pass- oder Come-Wette gleichen, aber heutzutage gestatten die meisten Casinos ein Vielfaches der ursprünglichen Wette. Mehr dazu erfahren Sie Wettquoten Deutschland Frankreich Regel-Abschnitt Fc Gummersbach dieser Website. Craps ist ein reines Glücksspiel, da alles vom Würfel und den gewürfelten Zahlen abhängt. Kategorien : Würfelspiel Glücksspiel Casinospiel.The Craps and Lottozahlen 4.3.2021 and sweat of a casino are. - Navigationsmenü
Man verliert, wenn der erste Wurf eine sieben oder elf ergibt, und man gewinnt, wenn er Gta % Cheats zwei oder drei ergibt. shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des alt-englischen Spiels Hazard, die Bernard de Mandeville aus New Orleans im Jahre Am Craps Spieltisch sind vier Casino-Angestellte anwesend (der “boxman", zwei Croupiers und der "stickman"), die den Spieler beraten können. Das Spiel: Der ". Many translated example sentences containing "craps" – German-English dictionary and search engine for German translations.My older craps videos, Part 1 , 2 , 3 , 4 , 5. Analysis and advice for experienced players who have mastered basic strategy, and are looking to add an extra edge to their game.
One question I get asked a lot is "what is the probability of a shooter lasting x rolls in craps? The first column is the roll number. The second column is the probability of a seven-out on exactly that roll.
The third column is the probability of surviving PAST that roll. Read More. There are a bunch of craps bonuses out there, but not all of them are created equally.
With our years of combined experience dealing with casinos, we have sought out to find the best craps bonuses, and have combined them together into the following table.
Muggsy's Corner. Replay -- Craps Side Bet. Bonus Craps. Different Doubles. Fire Bet. Fielder's Choice. Some casinos accept free odds wagers of five, ten, and even times the pass or come bet.
That might not sound like a good deal, but remember that once a point is established, Don't Come bettors will win more often than they lose. Don't Come bettors who lay odds also lower the house edge to.
If that number comes up before the next 7, you win. After 7, the numbers next most likely to be rolled are 6 and 8.
There are five ways to roll each of these numbers, compared with six ways to make 7. So the true odds are That leaves a house percentage of 1.
The other percentages aren't as favorable: The casino pays on 4 or 10, for a house edge of 6. Placing Bets Alternatively, the player may "buy" a number by paying the house a 5 percent commission on the wager.
In exchange, the casino pays Buy bets at true odds. Since the house edge is less than 5 percent on 5, 6, 8, and 9, it doesn't pay to buy these numbers.
However, buying the 4 or 10 can reduce the house edge to 4. Unless the player tells the dealer his numbers are "working," Place and Buy bets are usually off on a come-out roll.
The bets will stay in the appropriate numbered box, but if the shooter rolls a 6 on the come-out, there will be no payoff for Place bets on 6.
This is so that a 7 that's a winner on the Pass line does not also wipe out all the Place bets. Hard ways: There are four hard-way numbers -- 4, 6, 8, and The number is rolled the hard way when both dice come up on the same number -- that is, a hard 6 is two 3s.
On a hard-way wager, the number chosen must come up hard before a 7 or before the number shows up any other combination. House edge is Proposition bets: These are one-roll bets.
A bet on any craps, for example, wins if the next roll is 2, 3, or 12; it loses if any other number is rolled.
House percentages are huge: These are all very fast ways to lose money. Avoid them. Field: Another one-roll bet, the field pays even money on 3, 4, 9, 10, or 11 and on 2 or With so many numbers working, this is a very popular bet, but the house edge is 5.
A few casinos pay on the 12, lowering the edge to 2. That's not great by craps standards, but it takes the field bet below the house percentage in most other games.
Unlike the place bets, Big 6 and Big 8 are usually paid at even money instead of That gives the house a 9.
Don't make these bets -- place the 6 or 8 instead. To buy chips, place currency on the layout before the shooter is given the dice, and ask the dealer for "change only.
You also may make field bets by placing chips in the field yourself. On other bets, place chips on the layout and ask the dealer to make the bet.
Once you've made your bets, pick your hands up out of the table area. Remember, craps moves fast, and you don't want to disrupt the game by deflecting the dice with your hands.
The table has rails all the way around for players to store their chips. Keep yours directly in front of you, and keep your eye on them.
Some players have been known to sneak a chip when another player is not looking. When you are the shooter, you must fling the dice hard enough to hit the far wall of the table.
If the player selects "keep bets working," then all bets will be on for come out rolls. Otherwise, buy, hard ways, and odds on come bets will be turned off.
If the player selects " leave winnings bets up, " then only wins will be returned and the original wager will be re-bet.
However, winning come and don't come bets are always returned. Winnings odds bets on come bets will remain up if there is a new come bet to associate them with.
If the new come bet is less than the winning one, the amount of odds on the table will be the same multiple bet on the odds of the winning bet and the rest returned to the player.
Bets may be taken down by shift-clicking. Put bets and taking down don't pass and don't come bets, that are already on a number, are not allowed.
Online Craps Bonuses View All There are a bunch of craps bonuses out there, but not all of them are created equally. All rights reserved.
Privacy Policy. The central game, called Pass from the French word Pas meaning pace or step, has been gradually supplemented over the decades by many companion games which can be played simultaneously with Pass.
Now applied to the entire collection of games, the name craps derives from an underclass Louisiana mispronunciation of the word crabs , which in aristocratic London had been the epithet for the numbers two and three.
In hazard, both crabs are always instant losing numbers for the first dice roll regardless of the shooter's selected main number.
Also in hazard, if the main number is seven then the number twelve is added to the crabs as a losing number on the first dice roll.
This structure is retained in the simplified game called Pass. All three losing numbers on the first roll of Pass are jointly called the craps numbers.
For a century after its invention, craps was abused by casinos using unfair dice. To remedy the problem, in approximately a dice maker named John H.
Winn in Philadelphia introduced a layout which featured bets on Don't Pass as well as Pass. Virtually all modern casinos use his innovation, which provides incentive for casinos to use perfectly fair dice.
Craps exploded in popularity during World War II , which brought most young American men of every social class into the military.
The street version of craps was popular among servicemembers who often played it using a blanket as a shooting surface.
Their military memories led to craps becoming the dominant casino game in postwar Las Vegas and the Caribbean. After a few casinos in Europe, Australia, and Macau began offering craps and after online casinos extended its spread globally.
Bank craps or casino craps is played by one or more players betting against the casino rather than each other. Both the players and the dealers stand around a large rectangular craps table.
Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat. Players use casino chips rather than cash to bet on the Craps "layout," a fabric surface which displays the various bets.
The bets vary somewhat among casinos in availability, locations, and payouts. The tables roughly resemble bathtubs and come in various sizes.
In some locations, chips may be called checks, tokens, or plaques. Against one long side is the casino's table bank: as many as two thousand casino chips in stacks of The opposite long side is usually a long mirror.
The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players. In the center of the layout is an additional group of bets which are used by players from both ends.
The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.
The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips. The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.
Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game.
In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.
Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.
Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.
By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit.
Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.
There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.
Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical.
Players take turns rolling two dice and whoever is throwing the dice is called the "shooter". Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.
The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round.
The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round. The remaining dice are returned to the stickman's bowl and are not used.
Each round has two phases: "come-out" and "point". Dice are passed to the left. To start a round, the shooter makes one or more "come-out" rolls.
The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.
Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.
Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled.
Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.
If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.
Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.
Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.
All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time.
All bets other than pass line and come may be removed or reduced any time before the bet loses. This is known as "taking it down" in craps.
Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.
Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum.
The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.
The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.
In either case, all single or multi-roll proposition bets may be placed in either of the two rounds.
Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets. The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.
When joining the game, one should place money on the table rather than passing it directly to a dealer. The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.
The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table.
These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot". If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.
This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.
These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.
Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.
The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.
The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.
The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established.
Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.
The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.
Once taken down or reduced, however, the don't pass bet may not be restored or increased. Because the shooter must have a line bet the shooter generally may not reduce a don't pass bet below the table minimum.
In Las Vegas , a majority of casinos will allow the shooter to move the bet to the pass line in lieu of taking it down, however in other areas such as Pennsylvania and Atlantic City , this is not allowed.
Even though players are allowed to remove the don't pass line bet after a point has been established, the bet cannot be turned "Off" without being removed.
If a player chooses to remove the don't pass line bet, he or she can no longer lay odds behind the don't pass line.
The player can, however, still make standard lay bets on any of the point numbers 4, 5, 6, 8, 9, There are two different ways to calculate the odds and house edge of this bet.
The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on don't pass is often called "playing the dark side", and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play, winning when most of the players lose.
If a 4, 5, 6, 8, 9, or 10 is thrown on the come-out roll i. This additional bet wins if the point is rolled again before a 7 is rolled the point is made and pays at the true odds of 2-to-1 if 4 or 10 is the point, 3-to-2 if 5 or 9 is the point, or 6-to-5 if 6 or 8 is the point.
Unlike the pass line bet itself, the pass line odds bet can be turned "Off" not working , removed or reduced anytime before it loses.
In Las Vegas, generally odds bets are required to be the table minimum. In Atlantic City and Pennsylvania, the combine odds and pass bet must be table minimum so players can bet the minimum single unit on odds depending on the point.
If the player requests the pass odds be not working "Off" and the shooter sevens-out or hits the point, the pass line bet will be lost or doubled and the pass odds returned.
Individual casinos and sometimes tables within a casino vary greatly in the maximum odds they offer, from single or double odds one or two times the pass line bet up to x or even unlimited odds.
A variation often seen is "X Odds", where the maximum allowed odds bet depends on the point: three times if the point is 4 or 10; four times on points of 5 or 9; or five times on points of 6 or 8.
As odds bets are paid at true odds, in contrast with the pass line which is always even money, taking odds on a minimum pass line bet lessens the house advantage compared with betting the same total amount on the pass line only.
A maximum odds bet on a minimum pass line bet often gives the lowest house edge available in any game in the casino.
However, the odds bet cannot be made independently, so the house retains an edge on the pass line bet itself.
If a player is playing don't pass instead of pass, they may also lay odds by placing chips behind the don't pass line. If a 7 comes before the point is rolled, the odds pay at true odds of 1-to-2 if 4 or 10 is the point, 2-to-3 if 5 or 9 is the point, or 5-to-6 if 6 or 8 is the point.
Typically the maximum lay bet will be expressed such that a player may win up to an amount equal to the maximum odds multiple at the table.
If a player lays maximum odds with a point of 4 or 10 on a table offering five-times odds, he would be able to lay a maximum of ten times the amount of his Don't Pass bet.
At 5x odds table, the maximum amount the combined bet can win will always be 6x the amount of the Don't Pass bet.
Players can bet table minimum odds if desired and win less than table minimum. Like the Don't Pass bet the odds can be removed or reduced.
Unlike the don't pass bet itself, the don't pass odds can be turned "Off" not working. In Las Vegas generally odds bets are required to be the table minimum.
In Atlantic City and Pennsylvania, the combine lay odds and Don't Pass bet must be table minimum so players may bet as little as the minimum two units on odds depending on the point.
If the player requests the don't pass odds to be not working "Off" and the shooter hits the point or sevens-out, the don't pass bet will be lost or doubled and the don't pass odds returned.
Unlike a standard lay bet on a point, lay odds behind the Don't Pass line does not charge commission vig. A Come bet can be visualized as starting an entirely new pass line bet, unique to that player.
Like the Pass Line each player may only make one Come bet per roll, this does not exclude a player from betting odds on an already established Come point.
That gives the house a 1 Bl Tabelle Aktuell. Each Craps is then dealt onto the layout, into the 6 red Armin Gauselmann 6 blue numbered boxes. Besides the rules Verständnis-Casino-Spiele-Maschinen | PhoneRPT España the game itself, a number of formal and informal rules are commonly applied in the table form of Craps, especially when played in a casino. Enter your email address to receive our newsletter and other special announcements.






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